Thursday 28 October 2010

Err day we be Lamentin'

Nothing too exciting happening on the painting front. I'm slowly chipping away at the Skaven. I'm also gearing up for an Apocalypse game in a few weeks. I'll be joining the Imperial side of things with my Iron Hands, so expect some lists and pictures of the boys in black in the near future.

Today though, rather than the boys in black, I figured I might do some musing on the boys in red.
And by red, I clearly mean yellow.
Yellow with black and white checks.

I've never been a terribly big fan of the Blood Angels. I blame the last vestiges of faction loyalty from my nerdarific childhood. Back when me and my brother were first getting into the hobby, we both had space marine armies (of course). He had Blood Angels, while my allegiance was with the Ultramarines*. This is probably the same reason why I always favour Dark Elves over High Elves in Fantasy**. I digress, however.

When the book came out, however, I dabbled in it with some proxy-counts-as marines***. I ended up getting distracted by the Eldar (a story for another time), but the book itself was great fun to play with.

I've also long had a desire to paint up a yellow army, but have never quite had the nerve to go for it. Imperial Fists, Craftworld Iyanden, Bad Moons, all awesome factions. Lamenters are sweet, too. I especially like their whipping boy status. It's cool that despite being the finest genetically engineered super soldiers that mankind can produce, luck can still screw them over, repeatedly. I've always had a thing for the underdog, I suppose.

One day, I'll step up and paint myself a Lamenters army (possibly inspired by Aventine's dudes), but for now I just like to kick about the occassonal list. Which is really the point of this whole post.

Pretty much just theorycrafting with a little bit learned from my battlefield experiences with the book, so I make no promises about it being anywhere close to playable. Ready?


Librarian, Jump Pack, Sword and Shield
Reclusiarch, Jump Pack

2 Priests with Jump Packs

10 Assault Marines, 2 Flamers, Fist on the sgt

10 Assault Marines, 2 Meltas, Fist on the Sgt

5 Scouts, Pistol/Blade, 1 Missile Launcher, Fist on Sgt

7 Death Company, 2 Power Fists, 2 Power Weapons, Rhino

2 Flamestorm Baals


The idea behind this army is that it's an entirely deepstrike/outflank/reserve force. The HQs and Priests obviously run with the assault squads, drop down, then eat things. The baals outflank and set stuff on fire. The scouts outflank too, hopefully fisting an oportune target. The launcher is there so they can sit on an objective and shoot, or else keep out of the way if it's a KP mission. Death Company simply drive straight at the enemy and hopefully distract them long enough for the rest of the force to do it's thing.
Like I said before, it probably needs a decent amount of work to be viable on the tabletop (it lacks some serious anti-tank, for one thing), but I reckon it would be a pretty fun force to play.

*What can I say, I prefer blues to reds.
**There is also the scientifically proven fact that High Elves are pointy hat wearing ponces and totally lame.
***Yes yes, I know.

1 comment:

MCT said...

My first GW experiences were with Space Hulk so I will always be a Blood Angel fan. I also remember reading the fluff about the Lamenters and the Scythes of the Emperor back in the Advanced Space Crusade rules. The idea of a Space Marine chapter being almost wiped out but still struggling on has always seemed like a cool idea for an army.